Monday, February 19, 2007

.NET/C# code works with Nintendo Wiimote

Hi All,

I just made some .NET/C# code work with Nintendo Wiimote

Here is the page: http://vitalbytes.com/wiimote/

please let me know how it worked for you.

1 comment:

Lindsay said...

Hi there,

I am now very interested in seeing what the wiimote can do for the PC homebrew gaming community.
I have written a couple of games using the Truevision 3D engine for the PC (C#) and I am fairly confident that I can put some good ideas down with a wiimote and nunchuk.

I have spent a couple of days looking about for how to get the wiimote commands into my C# code, and your example is fantastic.
I have got it working okay, but just to ask, is it written on VS2003? Because I am getting some restrictions when trying to set
valueNameLabel.Text
and
this.valuesLabel.Text
from public OSCMessage values {

Like I say I am just mentioning it for if you are tidying this up, but I dont need it, you have given me a great jumping off point to try and let my imagination go with some cool PC minigames.

I am working with some people on the TV3D forum so you can keep up with what I am doing on there if you wish, otherwise I will set up a google group, or place somewhere that I can keep a log of progress.

Cheers,

Lindsay Manning.